Sleeping Gods

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Today we discuss Sleeping Gods by Red Raven Games, a game that combines campaign, rich narrative, worker placement, tableau building and action efficiency! In Sleeping Gods, you and up to 3 players become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home. The goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home! (Description provided by the publisher.)

Learn more about Sleeping Gods here.

Should we play it again? Bring it to the channel? Never touch it again? Let us know in the comments!

-Time Stamps-

1:22 - Overview
8:26 - Context of Playthrough
11:35 - What’s Unique About It?
14:55 - How are the Mechanics?
17:33 - How Does It Compare to Other Narrative Games?
22:24 - Fighting Mechanics
28:58 - How was Jumping In Mid Campaign?
32:01 - Difficulty
33:21 - Do You Have Any Critiques?
40:47 - Where Does Sleeping Gods Rank Among the Red Raven Catalog?
44:04 - Are You Finishing the Campaign? Where Does It Rank In Your Library? ft. William
47:34 - Did You Enjoy It? Would You Play It Again? ft. Jan

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Santorini