Cosmic Frogs (ft. Tablenauts)
Today we discuss Cosmic Frog by Devious Weasel Games designed by Jim Felli! In Cosmic Frogs, Cosmic Frog is a game of collection, combat, and theft on a planetary scale. Each player controls a two-mile-tall, immortal, invulnerable frog-like creature that exists solely to gather terrain from the Shards of Aeth, the fragments of a long-ago shattered world.
Sleeping Gods
Today we discuss Sleeping Gods by Red Raven Games, a game that combines campaign, rich narrative, worker placement, tableau building and action efficiency! In Sleeping Gods, you and up to 3 players become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore.
Dwellings of Eldervale (ft. Quackalope Writing Team)
Today we discuss Dwellings of Eldervale designed by Luke Laurie and published by Breaking Games featuring The Quackalope Writing Team! Dwellings of Eldervale Dwellings of Eldervale is hybrid worker placement game set in a once lost magical world.
Dune: Imperium (ft. Jeremy Howard - MvM)
Today we discuss Dune Imperium designed by Paul Dennen and published by Dire Wolf featuring Jeremy Howard from Man Vs Meeple! Dune: Imperium is a game that finds inspiration from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. It uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card and ability, and you’ll acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. Unlike many deck-building games, you don’t play your entire hand in one turn. The cards you play and keep in your hand will determine where you can go on the board, what you can purchase from the market and your strength in the conflict phase. Whoever reaches 10 points, and is able to keep them when the game ends, wins! (Description provided by the publisher.)
Tidal Blades (ft. Jamey Stegmaier)
Today we discuss Tidal Blades designed by the Eisner Brothers and published by Druid City and Skybound Games featuring Jamey Stegmaier from Stonemaier Games! In Tidal Blades 15 years have passed since the Great Battle, a cataclysmic confrontation that spawned a rift into where creatures dwell. Now a tournament is being held to find heroes that can stop the onslaught of monsters that are once again spewing forth! You and up to 2-5 players will compete to become a Tidal Blade, the elite guards of the island realm. To win, you’ll need to succeed at challenges being held throughout multiple arenas and rise above the competition. Each day you’ll send your hero to take actions on the different Locations and to undertake Challenges. Challenges can only be completed in matching locations and will require a push your luck dice system to accomplish. Completing Challenges and fighting monsters will advance your character in four traits further improving your chances on future turns. Each Tidal Blade will be judged at the end of the 5 rounds based on the Challenges they have completed, the level of each of their Traits, their standing on the Champions Board, and the monsters they have fought. The winner will be named “Tidal Blade: Hero of the Reef!”
Obsession (ft. BoardGameCo & Board Games In A Minute)
Today we discuss Obsession by Dan Hallagan with BoardGameCo and Board Games In A Minute. In the game you are the head of a respected but troubled family estate in mid-19th century Victorian England, in which your goal is to improve your estate. During play, will build a deck of Victorian gentry, renovate their estate by acquiring building tiles from a centralized builders' market, and manipulate an extensive service staff through a unique worker placement mechanic. The player who best meets the expectations of the rich, while accumulating victory points and courting the hand of the wealthy will win the game.
Viticulture Essential Edition
Today we discuss Viticulture Essential Edition by Stonemaier Games, a worker placement and hand management game for the wine aficionados. After inheriting a vineyard in pre-modern Tuscany; you take it upon yourself to make into a success. You’ll start the game off with some empty plots of land, an old crushpad, a tiny cellar and three workers. From there you’ll have to plan every season carefully allocating your workers to: harvest grapes, oversee curious tourists, assist talented contractors, train new employees and fulfil the most profitable contracts in order to earn the title of the best winery in Tuscany.