Empyreal: Spells & Steam

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Today we discuss Empyreal: Spells & Steam, designed by Trey Chambers and published by Level 99 Games! In Empyreal: Spells & Steam, players act as necromancers in an industrial age, using their skill and savvy to construct rails and connect a network of towns together in a competitive route-building experience. In this steampunk fantasy world, players must consider the efforts of their opponents while adapting their strategy as the game progresses. Connect cities. Bridge continents. And become the best baron of spells and steam.

Learn more about Empyreal: Spells & Steam here.

Should we play it again? Bring it to the channel? Never touch it again? Let us know in the comments!

-Time Stamps-

3:12 - Overview
7:35 - Context of Playthrough
8:54 - First Impressions
12:20 - True Finicky
14:07 - Different Depths
15:01 - Mid-Weight Tickets
16:16 - Adaptation in Empyreal
17:29 - You Shall Not Pass
18:23 - The Size of the Box
20:20 - Right or Wrong
24:46 - Did You Enjoy It? Would You Play It Again?

Devon Norris

Devon Norris lives in Texas, and he's not sure how he feels about that. When he's not gaming or procrastinating, he's finding other ways to avoid work. If he listed all his interests, it'd be a long sentence that you wouldn't want to finish reading. If you play on any console, maybe you can hear his frustrated cries through your headset.

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