Dune: Imperium (ft. Jeremy Howard - MvM)

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Today we discuss Dune Imperium designed by Paul Dennen and published by Dire Wolf featuring Jeremy Howard from Man Vs Meeple! Dune: Imperium is a game that finds inspiration from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. It uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card and ability, and you’ll acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. Unlike many deck-building games, you don’t play your entire hand in one turn. The cards you play and keep in your hand will determine where you can go on the board, what you can purchase from the market and your strength in the conflict phase. Whoever reaches 10 points, and is able to keep them when the game ends, wins! (Description provided by the publisher.)

Learn more about Man Vs. Meeple here.

Learn more about Dune Imperium here.

Should we play it again? Bring it to the channel? Never touch it again? Let us know in the comments!

-Time Stamps-

1:59 - Overview 
7:21 - Context of Playthrough
10:53 - First Impressions
16:12 - How Does It Approach Deckbuilding?
24:50 - How Does The Conflict Phase Change the Game?
28:29 - Where Can It Be Expanded On?
32:25 - Which Deckbuilder/Worker Placement Is Right For Me?
37:17 - Did You Enjoy It? Would You Play It Again? ft. Jeremy
38:08 - Did You Enjoy It? Would You Play It Again? ft. Jan

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Era: Medieval Age (ft. The Hexy Beast)